SYSTEM: archive_access_initiated — user_session_logged
In Development

MEK-AI ARCHIVES

The system was decommissioned. The files were sealed. Someone left a way back in.

01 — Overview

The archive
is compromised.

Mek-Ai: Archives places players inside a fractured corporate system — a Meka Corporation laptop left running long after it should have gone dark. Guided by Ava Keep, players navigate corrupted file structures, recover missing employee records, and decrypt communications that were never meant to be read.

The deeper the investigation goes, the more the system resists. A corporate Fixer is monitoring the breach in real time. Every file opened is a trade — information for exposure.

// incident_log · INC-0001
ACCESS_EVENT detected at 03:14:22
USER: unknown
CLEARANCE: L0
STATUS: session_active
NOTE: breach_pattern matches prior intrusion — escalate to Fixer
// system_note
Multiple Ending..
Clearance levels gate content.
Not all files can be recovered.
02 — The System

Layers of
access. Layers
of truth.

The Meka Corporation archive is structured across clearance tiers. Each tier unlocks new files, new employee records, and new evidence of what the corporation was actually running beneath its public-facing operations. Progress is earned through observation and puzzle-solving — not brute force.

Mek-Ai: Archives is a companion experience to HourGlass: Missing Time. Events in one inform the other. The full picture only emerges when both are explored.

03 — System Features
MODULE_01
Multi-Layer Puzzle System

Clearance tiers gate content. Codes are hidden in the system itself.

MODULE_02
In-Universe Lore

Employee files, incident reports, and internal communications tell the real story.

MODULE_03
ARG Design

The line between the game and reality is deliberately unclear.

MODULE_04
Clearance Progression

L0 to L3. Each level reveals more. Not everything can be unlocked.

MODULE_05
Unreal Engine

Realism with a touch of style

MODULE_06
Companion to Missing Time

Events overlap. What you find here changes what you understand there.

04 — Interface Preview
NO_SIGNAL
NO_SIGNAL
NO_SIGNAL
NO_SIGNAL
NO_SIGNAL
NO_SIGNAL

// CAPTURE_DATA_RESTRICTED — preview assets pending clearance

05 — System Info
Status
In Development
Platform
PC
Studio
MarrowVeil

// access_level: public — deeper files require clearance

The system is waiting.