MarrowVeil Studios · Narrative Horror · PC

HOURGLASS: MISSING TIME

She went looking for her sister. Something in the walls is still running.

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Something
was left behind.

Boa Vandyke is nineteen years old when she receives the message. It's from her sister — or at least, it uses her sister's words. The signal traces back to a decommissioned Meka Corporation family entertainment center. The kind of place that used to have birthday parties. The kind of place that should be empty.

What begins as a search becomes something else entirely. The building remembers. The animatronics never fully stopped. And the deeper Boa goes, the more she starts to wonder if her sister was the first to find this place — or just the most recent.

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Abandoned.
Not forgotten.

The Meka Corporation built more than entertainment. Behind the dining rooms and arcade halls, behind the performers and the music, was a network of systems that were never meant to be found. HourGlass: Missing Time takes players through the diner, the playzone, the arcade, the back office, and deeper — into spaces that were sealed for a reason.

Every environment is a record. Every detail was placed intentionally. The story isn't told to you — it's waiting for you to find it.

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03 — Features
Branching Narrative

Choices accumulate. The story responds to what you do and what you leave behind.

Environmental Storytelling

No exposition. The building tells you what happened if you're willing to look.

Original Soundtrack

A score built around tension, memory, and the uncomfortable feeling of being watched.

Atmospheric Horror

Slow-burn dread over cheap scares. The fear is in what you don't fully understand.

Puzzle Systems

Environmental puzzles that require observation and memory, not reflexes.

Audio-Only Mechanics

Some things you'll never see. You'll only hear them getting closer.

04 — Screenshots
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Screenshots will be added as development progresses.

05 — Development
Status
In Development
Platform
PC · Windows
Engine
Unreal Engine 5
Studio
MarrowVeil

Coming to Steam

Don't go in alone.